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PvP Considerations
August 22, 2012
4:27 am
Unborn
Pittsburgh, PA
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Watched some 5v5 PvP videos. It seems your team gets the most points from holding objectives, and not necessarily killing the other players. Would this influence character builds centered around keeping the enemy physically off the objectives with knock backs, pushes, etc? Similar to SWTOR?

Seems players don't die so easily in GW 2 as compared with Warhammer and SWTOR which is good.

Was thinking of going AOE DPS caster but with no range advantage, kiting would be vital, and I'm too old to mash 10 buttons while circle strafing and leaping over walls, rocks, cows, etc. :) )

Just started this thread for the purpose of discussing PvP and how GW2 does it differently than what us old timers are accustomed to. Please don't hurt me.

Came up with this engineer build for maximum objective defense. Tons of stuff to keep the enemy away from your setup spot. Need the Kika master to check it out.

 

http://gw2skills.net/editor/en.....kjIJRjBmDA

August 22, 2012
1:37 pm
kikamukow
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well personally im more focused on WvWvW...  but for sPvP... one thing that is different then swtor or warhammer is the fact you don't actually need to click on anything... the capture points are a decent size circle area in which players must stand in to start the capture process...  the trick with it is that if any enemy is also in the circle then the capture process stops until that said person is removed...   or dead...  in the sPvP i did in the beta weekends the combat was fairly fluid paced...  moving from one capture point to another holding as many as you can...  it would be nearly impossible to hold all capture points at the same time... due to the fact the scenarios are 5v5 so with 3 capture points that's at least 2 - 2 - 1  player ratio to them... and you thin out your lines way to much...  although its alot harder to die in gw2 due to higher health and active dodging and moving constantly... when your protecting a point your forced to stay within the confines of the circle limiting your space you have to dodge which will mean you WILL go down a lot quicker then normal... since you will be forced to stay and cop the attack or with draw from the circle to evade it...

              knock backs are ok... but the CD timers on GW2 are lot harsher too... a lot longer CD timers mean even if you knock them back once or twice and your skill is used up... they will simply come again... and again...  your rams head is a 45 sec CD so you knock em back once and its used up...  same with your turrent...  nice ideas but way to long a time for it to be effective...

              your better off looking for CC on shorter CDs and on weapon skills...  also HP is a nice idea if you plan to defend a point...  cause as long as YOU REMAIN in the circle... then they cant cap it either... so protections , Immunes , Healing , high HP and armour are all just as good if not better Defence options then knock backs... the guardian is the perfect example for this... although lower HP they have insane survievabilty...  great mitigations great buff support , immunes , CC healing all in once nice little package...

August 23, 2012
12:50 am
Unborn
Pittsburgh, PA
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The Guardian or Warrior mode was going to be my other choice. Is Warrior more offense based and the Guardian defense based?

Thanks for the input Kika. I too think WvWvW will be awesome. I played 7 years of it in DAOC :) )

August 24, 2012
5:12 am
Unborn
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What did everyone think of having to repair armor so often? Is it easy to do, or do you have to travel to a special merchant or area to repair it?

Hated this mechanic in other games.

August 25, 2012
12:29 am
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Yoghourtybear
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Repairing armour is something im not too fond of, I see it as incentive not to die. It's easy enough to do, and a repair guy is easy enough to find in every town or camp i know of in PvE. It doesnt factor into PvP, with the exception of WvW. Youll find repair guys at your home base of the zone along with everything else. Not sure if they pop up in captured keeps though?

Guardians have a strong ability to play as defense on nodes in sPvP, from first hand experience.
You'll see most videos feature a strong use of the guardians bubbles and blocks as well as the spirit hammer (every third hammer attack knocks them out of the ring). Weapon of choice is usually hammer paired with something+shield for KD knock back and CC. (You can knock them back out of circle, then follow up with a ranged immobilize).

August 25, 2012
1:05 am
Unborn
Pittsburgh, PA
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Was going to avoid sPvP since it's not my style. I am more of a teamwork and support based guy. 

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